Bloons TD 6 Problems & Troubleshooting – solutions

You have problems with the app Bloons TD 6 and you are looking for suitable solutions to fix the errors? Then find out in this post what you can do if you have problems with Bloons TD 6 under iOS or Android devices.

The app Bloons TD 6 comes from the developer Ninja Kiwi and is usually this responsible for fixing problems. But not all problems that occur with Bloons TD 6 are due to errors by the developer.

Bloons TD 6 problems & Troubleshoot

Now we come to the Bloons TD 6 problems & troubleshooting that can arise for a variety of reasons. Therefore, we have put together a small list below and – if available – listed the suitable solutions.

If you know of any other Bloons TD 6 problems or Bloons TD 6 Troubleshooting, you can send one at the end of this article Leave a comment and we have the opportunity to help you. Of course, you can also help others if you have a good solution to a problem and share it below.

Common Bloons TD 6 issues

Bloons TD 6 Help

  • Bloons TD 6 Report content
  • Bloons TD 6 Contact developer
  • Bloons TD 6 account hacked – what to do?

These were the most common Bloons TD 6 problems we may have that may not be the only ones. Of course, the developer Ninja Kiwi tries to fix them. But of course this only works if it is an error in the app and not because of your system.

Basically, it is recommended to always pay attention to install the latest Bloons TD 6 update on your smartphone. In many cases it is very helpful to restart the device in order to be able to fix some errors or problems.

What to do about Bloons TD 6 problems & Troubleshoot?

After updating the operating system or updating Bloons TD 6, these changes can cause problems.
Therefore, it is always a first helpful measure to completely restart the smartphone or tablet . After the restart, the elements are reloaded and quite a few errors will already disappear.

Bloons TD 6 Report a problem

Although you can contact the support of Ninja Kiwi, the support doesn’t always respond in German or promptly. Therefore, you have the opportunity to report any Bloons TD 6 problems you are experiencing here at the end of the post, which means that other users or we can give you help.

Bloons TD 6 Report a problem

Similar problems with the app Bloons TD 6:

Similar messages:

Bloons TD 6 Report problems here:

15 Comments
  1. It just stays in “STEP 8 OF 9” and says “Preparing Darts… failed”

  2. I have been trying for ages for BTD6 to load but it wouldn’t load, like I would try to load it but it just says “Unleashing monkey sun god … failed” and I tried repeatedly restarting my phone but it still doesn’t work

  3. loading screen is freez

  4. it shows just sttep 1 of 9 and it doesnt load
    bloons TD 6 loads very slowly

  5. Hello, i wanted to play some coop mode than an error popped out where it says “Cannot connect. Please check Internet connection.” i checked it, i restarted it and i restarted my pc without result. i already played BTD6 coop with some friends before and it worked so it might be a bug in the game or something. Please help me out

  6. When I try to open BloonsTD6 it gets stuck on the “Preparing Darts… Failed” loading screen

  7. Windows 11 TD6 will not start/load/run. Splash screen appears then goes away then nothing

  8. Reply
    Véronique Simard 04/17/2022 at 3:38 PM

    Hello,
    My son downloaded Bloons TD 6 On our iPad and when we want to open the application we can hear the music but there’s nothing else we can do. Everything is jammed. What can we do please.

  9. Reply
    Hamzah Mubaslat 02/20/2022 at 6:58 PM

    iphone 13 level 185 crash

  10. It doesn’t load on my phone for day

  11. Btd 6 does not download

  12. Reply
    Robin Andersson 02/06/2022 at 6:58 AM

    Games crashes after i push start button. I gett this automatik
    Platform: Android
    Version: 29.4.4856
    Player ID: 61fe7419db0e8ba43d950b2b
    Device ID: cea2dcea27d7e8bc0719cb71a32442a1
    Device Model: samsung SM-G986B
    OS: Android OS 12 / API-31 (SP1A.210812.016/G986BXXUDEVA9)
    CPU: ARM64
    RAM: 10901 MB
    GPU: Mali-G77
    Graphics Info: OpenGL ES 3.2 v1.r32p1-01bet2-mbs2v39_0.b9c384f9d6a5cfbb847ba727ba3b34bc
    Misc: 0
    ServerTime: 2022-02-06_08-47-55

    ArgumentException: Requested value ‘RADIOACTIVE’ was not found.
    System.Enum+EnumResult.SetFailure (System.Enum+ParseFailureKind failure, System.String failureMessageID, System.Object failureMessageFormatArgument)
    System.Enum.TryParseEnum (System.Type enumType, System.String value, System.Boolean ignoreCase, System.Enum+EnumResult& parseResult)
    System.Enum.Parse (System.Type enumType, System.String value, System.Boolean ignoreCase)
    Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object value, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType)
    Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue (Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.JsonConverter propertyConverter, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, Newtonsoft.Json.JsonReader reader, System.Object target)
    Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject (System.Object newObject, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.String id)
    Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue)
    Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent)
    Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType)
    Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings)
    Assets.Scripts.Utils.StorageDataFetcher+d__8.MoveNext
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at :0)
    System.Threading.Tasks.Task1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
    NinjaKiwi.Players.Caching.TaskCache+<Get>d__4.MoveNext (at <00000000000000000000000000000000>:0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.Task
    1[TResult].TrySetResult (TResult result) (at :0)
    NinjaKiwi.Players.Caching.TaskCache+d__1.MoveNext (at :0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at :0)
    System.Threading.Tasks.Task1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
    NinjaKiwi.Players.Caching.CacheExtensions+<ToCacheEntry>d__0.MoveNext (at <00000000000000000000000000000000>:0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.Task
    1[TResult].TrySetResult (TResult result) (at :0)
    NinjaKiwi.Players.Caching.LocalStorageBackedHttpDataLoader+d__6.MoveNext (at :0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at :0)
    System.Threading.Tasks.Task1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
    NinjaKiwi.Players.Caching.HttpDataLoader+<Get>d__4.MoveNext (at <00000000000000000000000000000000>:0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.Task
    1[TResult].TrySetResult (TResult result) (at :0)
    NinjaKiwi.LiNK.Net.UwrHttpRequestFactory+d__7.MoveNext (at :0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at :0)
    System.Threading.Tasks.Task1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
    NinjaKiwi.LiNK.Net.UwrHttpRequestFactory+<Send>d__8.MoveNext (at <00000000000000000000000000000000>:0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke (at <00000000000000000000000000000000>:0)
    Rethrow as JsonSerializationException: Error converting value "RADIOACTIVE" to type 'Assets.Scripts.Data.MapSets.CoopDivision'. Path 'coopDivisionType', line 1, position 5000.
    Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType (Newtonsoft.Json.JsonReader reader, System.Object value, System.Globalization.CultureInfo culture, Newtonsoft.Json.Serialization.JsonContract contract, System.Type targetType)
    Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue (Newtonsoft.Json.Serialization.JsonProperty property, Newtonsoft.Json.JsonConverter propertyConverter, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, Newtonsoft.Json.JsonReader reader, System.Object target)
    Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject (System.Object newObject, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.String id)
    Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue)
    Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent)
    Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType)
    Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings)
    Assets.Scripts.Utils.StorageDataFetcher+<UpdateCache>d__8.MoveNext
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.Task
    1[TResult].TrySetResult (TResult result) (at :0)
    NinjaKiwi.Players.Caching.TaskCache+d__4.MoveNext (at :0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at :0)
    System.Threading.Tasks.Task1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
    NinjaKiwi.Players.Caching.TaskCache+<GetCacheEntry>d__1.MoveNext (at <00000000000000000000000000000000>:0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.Task
    1[TResult].TrySetResult (TResult result) (at :0)
    NinjaKiwi.Players.Caching.CacheExtensions+d__0.MoveNext (at :0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at :0)
    System.Threading.Tasks.Task1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
    NinjaKiwi.Players.Caching.LocalStorageBackedHttpDataLoader+<Get>d__6.MoveNext (at <00000000000000000000000000000000>:0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.Task
    1[TResult].TrySetResult (TResult result) (at :0)
    NinjaKiwi.Players.Caching.HttpDataLoader+d__4.MoveNext (at :0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at :0)
    System.Threading.Tasks.Task1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
    NinjaKiwi.LiNK.Net.UwrHttpRequestFactory+<SendAndMonitor>d__7.MoveNext (at <00000000000000000000000000000000>:0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.Task
    1[TResult].TrySetResult (TResult result) (at :0)
    NinjaKiwi.LiNK.Net.UwrHttpRequestFactory+d__8.MoveNext (at :0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke (at :0)
    — End of stack trace from previous location where exception was thrown —
    Assets.Scripts.Utils.StorageDataFetcher+d__61[T].MoveNext (at <00000000000000000000000000000000>:0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at <00000000000000000000000000000000>:0)
    System.Runtime.CompilerServices.AsyncTaskMethodBuilder
    1[TResult].SetException (System.Exception exception) (at :0)
    Assets.Scripts.Utils.StorageDataFetcher+d__8.MoveNext
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at :0)
    System.Threading.Tasks.Task1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
    NinjaKiwi.Players.Caching.TaskCache+<Get>d__4.MoveNext (at <00000000000000000000000000000000>:0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.Task
    1[TResult].TrySetResult (TResult result) (at :0)
    NinjaKiwi.Players.Caching.TaskCache+d__1.MoveNext (at :0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at :0)
    System.Threading.Tasks.Task1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
    NinjaKiwi.Players.Caching.CacheExtensions+<ToCacheEntry>d__0.MoveNext (at <00000000000000000000000000000000>:0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.Task
    1[TResult].TrySetResult (TResult result) (at :0)
    NinjaKiwi.Players.Caching.LocalStorageBackedHttpDataLoader+d__6.MoveNext (at :0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at :0)
    System.Threading.Tasks.Task1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
    NinjaKiwi.Players.Caching.HttpDataLoader+<Get>d__4.MoveNext (at <00000000000000000000000000000000>:0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.Task
    1[TResult].TrySetResult (TResult result) (at :0)
    NinjaKiwi.LiNK.Net.UwrHttpRequestFactory+d__7.MoveNext (at :0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at :0)
    System.Threading.Tasks.Task1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
    NinjaKiwi.LiNK.Net.UwrHttpRequestFactory+<Send>d__8.MoveNext (at <00000000000000000000000000000000>:0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke (at <00000000000000000000000000000000>:0)
    --- End of stack trace from previous location where exception was thrown ---
    System.Runtime.CompilerServices.TaskAwaiter
    1[TResult].GetResult (at :0)
    Assets.Scripts.Models.ServerEvents.DailyChallenges+d__10.MoveNext
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at :0)
    System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at :0)
    System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].SetException (System.Exception exception) (at <00000000000000000000000000000000>:0)
    Assets.Scripts.Utils.StorageDataFetcher+<Get>d__6
    1[T].MoveNext
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at :0)
    System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at :0)
    System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].SetException (System.Exception exception) (at <00000000000000000000000000000000>:0)
    Assets.Scripts.Utils.StorageDataFetcher+<UpdateCache>d__8.MoveNext
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.Task
    1[TResult].TrySetResult (TResult result) (at :0)
    NinjaKiwi.Players.Caching.TaskCache+d__4.MoveNext (at :0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at :0)
    System.Threading.Tasks.Task1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
    NinjaKiwi.Players.Caching.TaskCache+<GetCacheEntry>d__1.MoveNext (at <00000000000000000000000000000000>:0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.Task
    1[TResult].TrySetResult (TResult result) (at :0)
    NinjaKiwi.Players.Caching.CacheExtensions+d__0.MoveNext (at :0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at :0)
    System.Threading.Tasks.Task1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
    NinjaKiwi.Players.Caching.LocalStorageBackedHttpDataLoader+<Get>d__6.MoveNext (at <00000000000000000000000000000000>:0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.Task
    1[TResult].TrySetResult (TResult result) (at :0)
    NinjaKiwi.Players.Caching.HttpDataLoader+d__4.MoveNext (at :0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at :0)
    System.Threading.Tasks.Task1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
    NinjaKiwi.LiNK.Net.UwrHttpRequestFactory+<SendAndMonitor>d__7.MoveNext (at <00000000000000000000000000000000>:0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.Task
    1[TResult].TrySetResult (TResult result) (at :0)
    NinjaKiwi.LiNK.Net.UwrHttpRequestFactory+d__8.MoveNext (at :0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke (at :0)
    — End of stack trace from previous location where exception was thrown —
    System.Runtime.CompilerServices.TaskAwaiter1[TResult].GetResult (at <00000000000000000000000000000000>:0)
    Assets.Scripts.Models.ServerEvents.DailyChallenges+<GetDailyChallenge>d__5.MoveNext
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at <00000000000000000000000000000000>:0)
    System.Runtime.CompilerServices.AsyncTaskMethodBuilder
    1[TResult].SetException (System.Exception exception) (at :0)
    Assets.Scripts.Models.ServerEvents.DailyChallenges+d__10.MoveNext
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at :0)
    System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at :0)
    System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].SetException (System.Exception exception) (at <00000000000000000000000000000000>:0)
    Assets.Scripts.Utils.StorageDataFetcher+<Get>d__6
    1[T].MoveNext
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at :0)
    System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at :0)
    System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].SetException (System.Exception exception) (at <00000000000000000000000000000000>:0)
    Assets.Scripts.Utils.StorageDataFetcher+<UpdateCache>d__8.MoveNext
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.Task
    1[TResult].TrySetResult (TResult result) (at :0)
    NinjaKiwi.Players.Caching.TaskCache+d__4.MoveNext (at :0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at :0)
    System.Threading.Tasks.Task1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
    NinjaKiwi.Players.Caching.TaskCache+<GetCacheEntry>d__1.MoveNext (at <00000000000000000000000000000000>:0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.Task
    1[TResult].TrySetResult (TResult result) (at :0)
    NinjaKiwi.Players.Caching.CacheExtensions+d__0.MoveNext (at :0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at :0)
    System.Threading.Tasks.Task1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
    NinjaKiwi.Players.Caching.LocalStorageBackedHttpDataLoader+<Get>d__6.MoveNext (at <00000000000000000000000000000000>:0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.Task
    1[TResult].TrySetResult (TResult result) (at :0)
    NinjaKiwi.Players.Caching.HttpDataLoader+d__4.MoveNext (at :0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at :0)
    System.Threading.Tasks.Task1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
    NinjaKiwi.LiNK.Net.UwrHttpRequestFactory+<SendAndMonitor>d__7.MoveNext (at <00000000000000000000000000000000>:0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.Task
    1[TResult].TrySetResult (TResult result) (at :0)
    NinjaKiwi.LiNK.Net.UwrHttpRequestFactory+d__8.MoveNext (at :0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke (at :0)
    — End of stack trace from previous location where exception was thrown —
    System.Runtime.CompilerServices.TaskAwaiter1[TResult].GetResult (at <00000000000000000000000000000000>:0)
    Assets.Scripts.Unity.SkuSettings+<GetCoopChallengeAsync>d__23.MoveNext
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at <00000000000000000000000000000000>:0)
    System.Runtime.CompilerServices.AsyncTaskMethodBuilder
    1[TResult].SetException (System.Exception exception) (at :0)
    Assets.Scripts.Models.ServerEvents.DailyChallenges+d__5.MoveNext
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at :0)
    System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at :0)
    System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].SetException (System.Exception exception) (at <00000000000000000000000000000000>:0)
    Assets.Scripts.Models.ServerEvents.DailyChallenges+<GetChallengeWithId>d__10.MoveNext
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at <00000000000000000000000000000000>:0)
    System.Runtime.CompilerServices.AsyncTaskMethodBuilder
    1[TResult].SetException (System.Exception exception) (at :0)
    Assets.Scripts.Utils.StorageDataFetcher+d__61[T].MoveNext
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at <00000000000000000000000000000000>:0)
    System.Runtime.CompilerServices.AsyncTaskMethodBuilder
    1[TResult].SetException (System.Exception exception) (at :0)
    Assets.Scripts.Utils.StorageDataFetcher+d__8.MoveNext
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at :0)
    System.Threading.Tasks.Task1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
    NinjaKiwi.Players.Caching.TaskCache+<Get>d__4.MoveNext (at <00000000000000000000000000000000>:0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.Task
    1[TResult].TrySetResult (TResult result) (at :0)
    NinjaKiwi.Players.Caching.TaskCache+d__1.MoveNext (at :0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at :0)
    System.Threading.Tasks.Task1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
    NinjaKiwi.Players.Caching.CacheExtensions+<ToCacheEntry>d__0.MoveNext (at <00000000000000000000000000000000>:0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.Task
    1[TResult].TrySetResult (TResult result) (at :0)
    NinjaKiwi.Players.Caching.LocalStorageBackedHttpDataLoader+d__6.MoveNext (at :0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at :0)
    System.Threading.Tasks.Task1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
    NinjaKiwi.Players.Caching.HttpDataLoader+<Get>d__4.MoveNext (at <00000000000000000000000000000000>:0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.Task
    1[TResult].TrySetResult (TResult result) (at :0)
    NinjaKiwi.LiNK.Net.UwrHttpRequestFactory+d__7.MoveNext (at :0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at :0)
    System.Threading.Tasks.Task1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
    NinjaKiwi.LiNK.Net.UwrHttpRequestFactory+<Send>d__8.MoveNext (at <00000000000000000000000000000000>:0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke (at <00000000000000000000000000000000>:0)
    --- End of stack trace from previous location where exception was thrown ---
    System.Runtime.CompilerServices.TaskAwaiter
    1[TResult].GetResult (at :0)
    Assets.Scripts.Unity.UI_New.Main.WorldItems.OpenGameEventsScreen+d__13.MoveNext
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at :0)
    System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at :0)
    System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].SetException (System.Exception exception) (at <00000000000000000000000000000000>:0)
    Assets.Scripts.Unity.SkuSettings+<GetCoopChallengeAsync>d__23.MoveNext
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at <00000000000000000000000000000000>:0)
    System.Runtime.CompilerServices.AsyncTaskMethodBuilder
    1[TResult].SetException (System.Exception exception) (at :0)
    Assets.Scripts.Models.ServerEvents.DailyChallenges+d__5.MoveNext
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at :0)
    System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at :0)
    System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[TResult].SetException (System.Exception exception) (at <00000000000000000000000000000000>:0)
    Assets.Scripts.Models.ServerEvents.DailyChallenges+<GetChallengeWithId>d__10.MoveNext
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at <00000000000000000000000000000000>:0)
    System.Runtime.CompilerServices.AsyncTaskMethodBuilder
    1[TResult].SetException (System.Exception exception) (at :0)
    Assets.Scripts.Utils.StorageDataFetcher+d__61[T].MoveNext
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) (at <00000000000000000000000000000000>:0)
    System.Runtime.CompilerServices.AsyncTaskMethodBuilder
    1[TResult].SetException (System.Exception exception) (at :0)
    Assets.Scripts.Utils.StorageDataFetcher+d__8.MoveNext
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at :0)
    System.Threading.Tasks.Task1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
    NinjaKiwi.Players.Caching.TaskCache+<Get>d__4.MoveNext (at <00000000000000000000000000000000>:0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.Task
    1[TResult].TrySetResult (TResult result) (at :0)
    NinjaKiwi.Players.Caching.TaskCache+d__1.MoveNext (at :0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at :0)
    System.Threading.Tasks.Task1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
    NinjaKiwi.Players.Caching.CacheExtensions+<ToCacheEntry>d__0.MoveNext (at <00000000000000000000000000000000>:0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.Task
    1[TResult].TrySetResult (TResult result) (at :0)
    NinjaKiwi.Players.Caching.LocalStorageBackedHttpDataLoader+d__6.MoveNext (at :0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at :0)
    System.Threading.Tasks.Task1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)
    NinjaKiwi.Players.Caching.HttpDataLoader+<Get>d__4.MoveNext (at <00000000000000000000000000000000>:0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <00000000000000000000000000000000>:0)
    System.Action.Invoke (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) (at <00000000000000000000000000000000>:0)
    System.Threading.Tasks.Task
    1[TResult].TrySetResult (TResult result) (at :0)
    NinjaKiwi.LiNK.Net.UwrHttpRequestFactory+d__7.MoveNext (at :0)
    System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at :0)
    System.Action.Invoke (at :0)
    — End of stack trace from previous location where exception was thrown —
    System.Threading.SendOrPostCallback.Invoke (System.Object state) (at :0)
    UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke
    UnityEngine.UnitySynchronizationContext:Exec

  13. Reply
    Nicholas W Morrison 02/06/2022 at 6:33 AM

    Program continues to crash in steam. Verifed Windows and drivers are up to date on PC. Also performed reboot and reinstall of BTD6 with no change

  14. My account was deleted. I played a lot and if i dont get my account back there will be consequences.

  15. my game will not load it dosen’t matter what i do plz help i absaloutley love the game

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